
#Morrowind goty pc graphics mod mod#
If you wear just a helmet, the Sanctuary bonus provided by the 'Dodge' mod doesn't work correctly. Probably not worth mentioning on this page, but there is a further bug with the armor calculations, which affects the 'Dodge' mod mentioned above. I have therefore reinstated the edit, moved it to a more appropriate place, and expanded it slightly. As quoted above, unless you are wearing at least one piece of armor, your armor rating is treated as zero, regardless of what is shown on the inventory screen. There is a bug in the Morrowind game engine that prevents the various calculations regarding armor rating from being performed correctly if you are not wearing any armor at all. If anything else, it works better with DT's mod than in vanilla Morrowind.ĭo what you will with this knowledge As Captain Planet would say, "The power is yours!"īest wishes, D. I myself can verify that the unarmored skill doesn't seem to have an effect without a helm or a pair of boots equipped. If the existence of the unarmored bug is, as you so elegantly put it, "Not true," why would DinkumThinkum, a modder of high esteem, find it necessary to create such a mod? He doesn't seem the sort to make useless contributions to the community. It's also available at Planet Elder Scrolls. And that is how the Unarmored skill is supposed to work. Start the corrector, and, with an Unarmored skill of 100, they'll take a little less than 25 points of damage from every 50 point blow: the rest of the blow's force is now deflected by their Unarmored skill. That's the same amount they'd take with an Unarmored skill of zero: that is the Unarmored bug. With the corrector, the damage will be correctly reduced based on the character's armor rating.įor example, if the character has an Unarmored skill of 100 and is hit by a 50-point blow: with no armor at all and the corrector not running, they'll take 50 points of damage.

#Morrowind goty pc graphics mod full#
It uses a script to handle the armor in the background as inconspicuously as possible.Įffectiveness of the Unarmored Corrector Without the corrector, a fully Unarmored character (no armor of any type equipped) will take the full damage of an attack, regardless of their Unarmored skill. The Unarmored Corrector: My Unarmored Corrector is an improved and automated version of the 'wear a cloth bracer' approach. Wearing a cloth bracer: the piece of armor makes the Armor Rating from the Unarmored skill effective, and using cloth armor somewhat fits in with the idea of a truly unarmored character. Dodge mods: these provide a Sanctuary spell effect that increases with Unarmored skill level. Two standard workarounds for the Unarmored bug: 1. The Sanctuary effect is not affected by this bug it reduces the chance of being hit whether or not any armor is being worn. Note that this bug also affects the Shield spell effect: if no armor is being worn, the Armor Rating provided by the Shield spell has no effect. If the character is wearing at least one piece of armor (on any part of their body), then the Unarmored skill will work correctly for the parts not covered by armor: damage from blows will be reduced based on the character's Armor Rating. With no armor at all worn, a character with an Unarmored skill of 100 will take as much damage in combat as a character with an Unarmored skill of 1.


Unarmored bug: Unless a character is wearing at least one piece of armor, the Unarmored skill has no effect. My edit was reverted, and rather than childishly revert the reversion (a childly childish thing to do), I offer you, Rpeh, a link According to DinkumThinkum, the author of the previously linked mod: 4 Stopping the Unarmored from going up?.
